Saturday, June 1, 2013

Jann Berger's "F" is for Flash

High off the success of my first "beat LA" deck, I chose another one: !Ventrue Grinder. As luck would have it, I got one of the match-ups I had planned on. It did not go so well....

Game 1:
Me (Grinder)> Dennis (Sylvie)> Robert Scythe (Vleya Warghoul)> Mike Courtois (Brujah w/fortitude)

Right off the bat Robert torps Mike's first minion with war ghouls. Mike Golconda's them and decides to pool sack as a "fuck you, it will take you forever to get through this pool" move. Dennis tries to block one or two things of Robert's, then I oust him. Robert got his usual unbelievably quick setup of Vleya, Underbridge Strays, Jake Washington, Carlton, 2x War Ghouls, etc.

In the heads-up there is no way to out-minion Robert, especially with The Unmasking in play. I hate that card. Superior Mettle does what it was supposed to do vs War Ghouls, but having the permanent presses on the table means I can't successfully press to continue when I want to finish one off. Vagabond Mystic saves the life of at least a couple of allies. In the end, it is I who am ground down. Rats!

Robert Scythe: GW 3vps
Me: 1 vp

Game 2:
Robert Goudie (Ravnos)> Fredd Scott (Brujah Debate)> Me> Mike Summers (KS bleed w/Gehenna)

As often happens when playing fast decks, the Gehenna events did almost nothing. I governed down twice, which was threatening enough for Mike to go full-backwards. I threaten to "bleed the shit out of him," which does not convince him to stop. Fred does not give me an easy time defending myself by blocking a couple of tool-up actions and torping guys (bowl?). Now all I can do is sit there and block. I bounce bleeds back at Fred because he's annoying me and would help prop up Robert if it came to that.

When I get to three pool, Mike starts bleeding forward, hoping for a quick sweep. Robert, virtually unmolested except for Fred's occasional 2nd tradition, defends fairly well. He helped me with some Draba and Ignis Fatuus earlier, which he now turns against Mike. Mike cycles cards really well and hurts Robert badly, especially when Mike plays Touch of Clarity to cancel a bounce. Robert plays Week of Nightmares, there are no Suddens, and so he kills a strangely low-pool Fred. I offer Robert another quick VP, which he accepts.

In the endgame Robert doesn't block a couple of bleeds that I think he could have, but eeks out a victory as Mike runs out of cards.

Mike, I think your mistake here was in going backwards. I know what you were trying to do, and it almost worked. If I had an actual predator, then I would have died twice as fast. As it was, I could just sit there and avoid interacting with Fred, plus not influence out more guys. Having bounce and some intercept, plus a cross-table buddy with some "intercept" to lend made your job very difficult. My big bleeds would have been a problem, no doubt. Better to have 6 pool in addition to the KS pool to defend with, IMO. In any case, GG.

Robert Goudie: Gw 4vp

Robert went on to win the final, which was the qualifier. Here is his deck:

3 Players.
vekn.net/index.php/event-calendar/event/7176
Winner: Robert Goudie
2R+F
1.5 VPs in Final
5/25/2013
Will post qualified players later... don't know 'em off hand.


Resilient Deck that just refused to die. In the finals I had to play the Week of Nightmares much earlier than I would have liked. Ousted my prey but within a few turns the Week of Nightmares counters would all expire and slam my vamps. Took the opportunity to rearrange my blood a bit via Vessel and then blew up the Week on my own turn so that I could control things a bit. By ordering those effects I saved one vamp and was able to hold on for the victory.

Deck Name: Draba Jack
Author: Robert Goudie
Description:
Based on Ference Vasadi's Ravnos Deck

Crypt (12 cards; Capacity min=2 max=8 avg=5.25)
===============================================
4x Gabrin 8 dom for ANI CHI Ravnos:2
1x Joaquina Amaya 6 ANI CHI FOR Ravnos:2
1x Khalil Ravana 5 ani CHI for pre Ravnos:2
1x Salbatore Bokkengro 4 for pro CHI Ravnos:2
1x Sasha Miklos 2 chi Ravnos:2
1x Spleen, Georgio Gutterpunk 2 ani chi Ravnos:2
1x Tsigane 3 aus chi Ravnos:2
1x Vaclav Petalengro 6 for pot ANI CHI Ravnos:2
1x Vedel Esbreno 3 chi for Ravnos:2

Library (85 cards)
==================
Master (10)
1x Channel 10
1x Kumpania
1x Park Hunting Ground
1x Path of Paradox, The
1x Rack, The
1x Smiling Jack, The Anarch
3x Vessel
1x Week of Nightmares

Action (3)
1x Aranthebes, The Immortal
1x Army of Rats
1x Edged Illusion

Equipment (4)
1x Karavalanisha Vrana
1x Shilmulo Tarot
1x Sniper Rifle
1x Treasured Samadji

Ally (2)
2x Neighborhood Watch Commander (Hunter)

Retainer (5)
1x Mr. Winthrop
4x Raven Spy

Reaction (28)
8x Cats' Guidance
4x Deflection
4x Forced Awakening
6x Ignis Fatuus
3x On the Qui Vive
3x Sense the Savage Way

Combat (22)
5x Apparition
2x Canine Horde
10x Carrion Crows
1x Conquer the Beast
1x Mayaparisatya
3x Soak

Combo (11)
8x Draba
3x Mirror Image

Created with Secret Library v0.9.4a. (May 28, 2013 08:31:54)

Thursday, May 30, 2013

Jann Berger's "E" is for Earthshock

Hey look at me, writing again after a long hiatus. What do I have to write about? Well, I went down to Los Angeles last weekend and played a whole lot of VTES. Here's how it started:

I wake up to the sound of my phone alarm at 3:00 AM. I take a shower, put some coffee in my travel mug, and hit the road from Sunnyvale by 3:30. Rather than screw around with highway 5 I take the straight shot through highway 101. No screwing around with backroads or boring ass drives this time of the day. I drive for a couple of hours and the sun comes up. I feel more awake. Is it the McDonalds coffee I get in the middle of bumfuck nowhere? Hard to say. I keep driving until I hit Santa Maria. I take a leak. I drive into LA and get lost very close to my destination. I explain to a liquor store clerk how bad I have to pee, but he is indifferent. 7-11 across the street is a godsend.

Once at the convention I make my way to the back and see a couple of familiar faces. During the car ride I decided that I would play my Hektor deck, stickymen, and then two out of three of the following: FoS high cap bleed, ANI wall, and PRO dom bleed. I determine that I should play the first two decks and then decide what I see on day one what to play on day two. I immediately go against my resolution.

Tournament 1 Game 1:
Me (PRO dom bleed)> Jackson (Ravnos)> Jaime (Spell of Life)> Fred Scot (Anson Annex)

Fred plays an impressive number of Storage Annexes this game. Once he has out the Parthenon, what I wouldn't give for a Can't Take it with You. Jackson, playing what seems like most of a LotN Ravnos starter and some other cards, Haymakers two of my vampires into torpor. One is eaten, one rescued cross-table. Despite these setbacks I oust Jackson and take out Jaime right before he sets off the Spell of Life. Fred has Anson and a Angelica with Eternal Vigilence, which is not as good as S:CE and Continue. I bleed him out with Form of Mist.

Tournament 1 Game 2:
Julian (Nos/!Nos)> Edward (Alan Sovereign)> Me> Robert Scythe (Osebo Wall)

Pretty quick game for me. I try to make my way through Robert, but am grappled a couple times. and my dudes get beat up. I manage to oust Robert, but then my ready region is finished off by two more grapples courtesy of Julian. Warrent seals my doom.

Tournament 1 Finals:
Mike Summers (Garou)> Andy " Torrence Circle" Fernandez (Trem Wall)> Edward> Me> Dennis (Ankou)

Early on Robert Price recruits a Renegade Garou. The two of them, with a little help from Weighted Walking Sticks, beat down Andy's Carna. Aisling comes up next and tools the Garou with the predictable Wind Dance, Apportation, Blood to Water combo. Aisling is now known as "dances with wolves."

Dennis decides right away that he will pool sack. He brings out Dreams of the Spinx, but only takes off two counters to make more pool and make it harder for me to cycle. Edward finally gets around to bleeding me and I bounce about eight bleed to my defenseless prey, then oust both him and Mike in the same turn. Andy puts up a fight, but my deck is flowing perfectly and I manage two S:CE and Continue -> Change of Target ish bleeds followed by big ones that barely oust him. Edward extends his hand in congratulations and the game is mine.

Someone states: of course he is playing stealth bleed, it is a Brandon deck. Brandon decks are not so much a specific deck as a genre; Kill Everyone.

On the Qui- What's that over there?

Deck Name: Budget Stanislava
Author: Brandon Haas
Description:
Winner of Jann Berger's "E" is for Earthshock
2r+f
13 players
Los Angeles, CA

Inspired by old school Gangrel bleed decks, tailored for the LA environment. Great way to bleed for 8 on a budget.

Crypt (12 cards; Capacity min=3 max=7 avg=5.33)
===============================================
 2x  Caitlin                       6  aus dom ANI PRO  !Gangrel:2
 1x  Camille Devereux, The Raven   5  ani FOR PRO      Gangrel:1
 2x  Chandler Hungerford           3  PRO              Gangrel:2
 2x  Daliyah                       4  obf PRO          Nosferatu:2
 4x  Iliana                        7  tha DOM FOR PRO  Gangrel:2
 1x  Mirembe Kabbada               5  ani PRO SER      Gangrel:2

Library (90 cards)
==================
Master (16)
 1x Barrens, The
 2x Coven, The
 1x Direct Intervention
 5x Dominate
 1x Dreams of the Sphinx
 1x Information Highway
 1x Pentex(TM) Subversion
 1x Perfectionist
 1x Storage Annex
 2x Sudden Reversal

Action (21)
12x Computer Hacking
 1x Far Mastery
 8x Govern the Unaligned

Equipment (1)
 1x Gran Madre di Dio, Italy

Action Modifier (17)
 2x Change of Target
 2x Command of the Beast
 4x Conditioning
 3x Foreshadowing Destruction
 2x Leverage
 4x Mouthpiece

Reaction (17)
 8x Deflection
 2x Delaying Tactics
 4x On the Qui Vive
 3x Wake with Evening's Freshness

Combat (15)
15x Form of Mist

Combo (3)
 3x Rapid Change

Created with Secret Library v0.9.4a. (May 31, 2013 06:52:16)

Wednesday, February 27, 2013

Jann Berger's "B" is for Blur

After I failed to get to the final table or even get a VP with my Hektor deck (I may have got the coveted Apache Jones prize), I decided it would be a good idea to play a more straightforward deck. I went with a fat Followers of Set bleed deck featuring 9 caps and Nakhthorheb, Villein, and Eternals of Sirius. Villein to about 4 blood, get 5 transfers and pool for the cost of an MPA and 4 pool, bleed with mostly Public Trust, and profit.

Game One:
Robert Scythe (Summon History)> Me (FoS bleed)> Robert Goudie (Heaven's Gate)> Aaron Clark (weenie protean computer hacking)

First turn Info Highway means I get turn two Nakhthorheb. Nak bleeds, as he is apt to do, and does something else. I put 3 on Porpherion and one on Shemti. Aaron cross-table Arsons my Info Highway, I vow revenge. Robert Scythe plays Heidelberg, Aaron Arsons that. He tells me that he had 3 Arsons in his opening hand. Robert S.'s pool is going fast to bleeds for 2 and Aaron tools up with some +bleed stuff.
Revenge is dish best served cold, or hot, so long as it is served.

Robert Goudie's pool isn't doing that well thanks to my bleeds for 3-5 and occasional Enticement. He doesn't appear to have or have drawn pool gain cards. He recruits Akhenaten, The Sun Pharaoh and warns me to take it easy on the bleeding. Right. On his next turn he rushes me with Akhenaten and I S:CE. So much for that. Aaron Pentexes Matthias. Robert S. Entrances the Pharoah, then I bleed out Robert G. and steal the Pharoah for myself. No burning my FoS today, buddy!

In the endgame I Golconda Robert S.'s Sophie to force him to do the reasonable thing and survive until I can oust him. I bleed Aaron low on pool, he bleeds Robert pretty low. Robert Pentexes one of my dudes and then I oust them both.

Game Two: "Unhappy Ending"
Robert Goudie (Heaven's Gate)> Mike Courtois (Tzim rush/burn)> Me> Darby (Turbo War Ghouls)

I get out Porpherion early and he manages to bleed Darby just before being rushed and burned by Mike via Meschenka and Horrid Form/Body Arsenal. He states that he is surprised I had no S:CE. Ok.

Darby gets a fast start and puts out a couple of War Ghouls and The Unmasking, in addition to Jake and Gregory Winter. He fights with Robert and Robert eventually loses, not using Heaven's Gate the best way (other than not playing it ;)). I try to keep him alive, but he is Fame/Dragonbound ousted. I fail to transfer correctly and do a 1/1 split between two 9-caps in my uncontrolled, not sure who I had in play. If I had done 2 counters on one guy I could have brought him out via Info Highway and a Public Trust bleed. Maybe I was metagaming against Brainwash?
Maybe not the best cult to model yourself on.

Mike tools up with something that does Agg and the Bowl. I bleed. Darby asks Mike for a deal where they kill me, then duke it out. I wait until Mike's turn and then offer him a deal where I transfer out and he kills Darby. He likes that idea better. I tell him I can lose the 8 pool it will take me to die on my turn and that he can focus all of his rush backwards. Given that I didn't have an untap to land the ousting Enticement, this is the best I could reasonably hope for at the time. I thought that Mike had the rushes and combat cards to deal with me, that's just what his deck does. I was trying to edge Darby out of the finals, but that may have been foolish. Darby didn't have the bleed to successfully backstab Mike, so things would have played out the way they described with maybe Darby getting extra time to tool up himself. Mike rushes backwards and kills two dudes.

On my turn Darby tells me that *he* will transfer out to *me.* What a strange turn of events. I have to stop and think about this. Mike opines that of all the people to break a deal, he did not expect that from me. Does he read my blog? ;P I agonize over the decision for a few minutes and see that Darby is right. Backstabbing with some hope of taking at least a VP, if not the table, is much better than just zero vps and tying for last in table points at this table. I guess that Darby must see the writing on the wall too, that Mike will take the table. He may also not like the fact that Mike turned on him so quickly.

I reason that I can play my Eternals of Sirius, bleed and hope to draw a Truth of a Thousand Lies to untap my pathetically non-Nakhthorheb minion, then oust with Enticement. If I fail, I can still transfer out. I bleed, Darby tries to block to help me cycle. I play True Love's Face and he pays to continue attempting to block.I stealth and play Aire of Elation to get him to 1-2 pool, but I fail to draw Truth of a Thousand Lies. Given the reasoning above, I decide to transfer *back* one or two pool from my uncontrolled region (and still get a new minion) rather than be ousted.

Mike is irate that I broke our deal. He offers to oust himself to Darby to spite me (and arguably himself at this point). Darby transfers out. Mike scoops and stomps off.

At the table Darby and I talk about what just happened and how we feel bad. Robert consoles us some, saying that Mike has played the game a long time and worse things have happened to him, that he will understand. I think it was me who mentioned the 5 stages of grief and I wondered how that could be related to VTES. The first thing that comes to our minds is that the 5th stage, acceptance, is the "plotting phase." I never got really snappy phrases for each of the phases, but here's what I eventually decided on:

Denial = "He wouldn't oust me"
Anger = "Why are you ousting me? WTF?!?"
Bargaining = "I'll do anything. Life Boon? Extremis Boon?"
Depression = Scoop your cards
Acceptance = The plotting phase

Darby and I talked to Mike later. He understood why we did what we did, he even let us stay at his house again! He said that he talked to Robert G. earlier and let us stew on our post-backstabbing guilt a bit.

The Finals
I didn't write the finals up when they happend, I think because it was too late by the time they finished and I didn't have time during the game. Let's see what I can remember.

Here is the seeding from the final table:

Brandon Haas 2/7/120
Darby Keeney 1/4/108
Matt Wedge 1/4/78
Fred Scott 0/2.5/96
Robert Scythe 0/1.5/72

Seating Order:
Darby > Robert S. > Fred (Goratrix/Omaya Wall) > Brandon > Matt Wedge (Obf Pre Bleed/vote with The Rising)

I don't know how Robert Scythe made the finals, but he never got to play. As soon as Robert brought out Sophie, she was rushed and torporized by a War Ghoul. I tried to prop up Robert, but Darby relentlessly rushed forward. I was concerned when I chose my seat that Darby was the biggest threat to me. I transferred out carefully, too carefully. I could have had Nakhthorheb out quickly, but I brought out him and Pentweret at the same time, losing precious bleeds and free transfers via Public Trust in the meantime. Pentweret has the ability to steal allies and small vampires as a strike, so he had some protection from War Ghouls. This came up in the game before, he was my one minion I tried to oust Darby with as I now recall. I had played against Matt's deck before and wasn't that worried about him taking the table. Decks that focus on Gehenna events too much and play vampires tend to have trouble.

Bleed? If I must.
I had an Entrancement in my opening hand, but decided to wait a minute to steal a War Ghoul. Matt beat me to it. I stole the second one. Darby was fucked. He brought out two more and was bled a few times, leading to his quick demise. At one point I rushed a vampire of Darby's, planning to turn the corner and keep him without the capacity to make more allies. He blocked with Vagabond Mystic, which he said cost me the game. It took me a while for me to understand what he was talking about. He meant that if he rushed Matt and Trapped, Vagabond Mysyic could keep his War Ghoul alive longer than Matt's. I don't think it mattered. Matt bled him out shortly.

Fred spent his game tooling up and bleeding me for 2-3 per turn between Goratrix and Omaya. He never had actions to block from my end, at least until later. I played Giant's Blood on Sophie to try and revive Robert and apply some pressure on Fred as I was getting lower on pool. I rescued her twice, but she was dunked again both times. My master card drawing this game was terrible. I didn't draw a Villein or Eternals until they didn't matter anymore, nor did I draw Dreams. With such a weak start and my slowing myself down via slow transfers and rescues instead of bleeds, Matt had too much room.

Matt ousted Darby, then quickly ousted Robert. I took an action to gain two pool via Dark Mirror of the Mind, which Fred tried to block. I figured that he would see he needed intercept vs Matt's deck, but he didn't. No one had tried to block me all game, so I was chock full of stealth. I added four stealth to the one from the action and got past Fred. He failed to block Matt on his turn and was bled for a few and/or voted against, I'm not quite sure. What does Fred do on his turn? Equip with a Kevlar Vest on Goratrix. Lose a pool and tap your primary blocker? I guess I could think of faster ways to oust yourself. In fairness, Matt had equipped with an Ivory Bow, so Fred might have not had many choices if he wanted to survive combat after blocking. Fred- get this- failed to block Matt and was ousted the next turn!!! I congratulated Matt and picked up my cards.

I think I forgot rule #1 of bleed decks- Keep It Simple, Stupid. So it goes.

Here's Matt's TWD:

Deck Name: Revolutionist Uprising
Created By: Matt Wedge and Robert Scythe
Description: Stealth bleed and vote with the Rising

Crypt: (12 cards, Min: 21, Max: 28, Avg: 6.41)
----------------------------------------------
1 Mukhtar Bey obf pot FOR PRE QUI7 Caitiff
2 Ubende for obf qui CEL PRE7 Ishtarri
3 Stavros dem AUS OBF PRE7 Malkavian Antitribu
2 Karen Suadela POT CEL pre obf7 Brujah
1 Renenet OBF PRE ser 5 Followers of Set
1 Ankh-sen-Sutekh obf PRE SER 6 Followers of Set
1 Herbert Westin pot OBF PRE 5 Brujah
1 Victor Pelletier cel dom for PRE5 Ventrue

Library: (65 cards)
-------------------
Master (12 cards)
2 Wider View
3 Dreams of the Sphinx
2 Pentex Subversion
1 Anarch Troublemaker
2 Sudden Reversal
2 Fortschritt Library

Action (6 cards)
1 Entrancement
3 Heart of the City
2 Public Trust

Action Modifier (20 cards)
2 Awe
2 Bewitching Oration
4 Voter Captivation
1 Veil the Legions
1 Spying Mission
2 Lost in Crowds
1 Forgotten Labyrinth
2 Faceless Night
3 Elder Impersonation
2 Cloak the Gathering

Political Action (8 cards)
4 Parity Shift
4 Kine Resources Contested

Combat (5 cards)
5 Majesty

Ally (1 cards)
1 Carlton Van Wyk (Hunter)

Equipment (3 cards)
1 Gran Madre di Dio, Italy
1 Heart of Nizchetus
1 Ivory Bow

Event (8 cards)
2 The Rising
2 Break the Code
1 Nightmares upon Nightmares
1 Thirst
1 Bitter and Sweet Story, The
1 Restricted Vitae

Combo (2 cards)
2 Swallowed by the Night

Can't Sleep, Clowns Will Eat Me

It seems like just about the only time I get to work on things at home these days is when I wake up in the middle of the night and can't get back to sleep. While I'm up, I might as well do the write-up for at least one more tournament.

Sunday, February 24, 2013

Jann Berger's "A" is for Alacrity

 A note before describing the tournaments of this past weekend: I felt that overall I played pretty well. The few mistakes I made ended up costing more than most mistakes do. There were a couple of tough judgement calls and some really bad things that I couldn't do much about. In one or two instances table-talk really benefited me. In short, I brought a good game to LA and the competition made for a challenge that I could not easily overcome. Good games!

Jann Berger's "A" is for Alacrity
Los Angeles, California
Orccon 2013
February 16, 2013
2R+final
15 players


Round 1:
Mike Courtois (Brujah)> Robyn Tatu (Brujah)> Me (Hektor Multurush Amaranth)>Matt Wedge (Turbo Stanislava)> Lex (Tremere)

No one expects Alacrity, I wonder why....
With my three transfers I bring out Jesus Alcala and put one onto Hektor. Robyn brings out Dmitra and then Karen Suadela. Dmitra bleeds me with Fleetness to get past my dorky blockers, then makes it for three with Iron Glare. Hektor rushes Dmitra but is blocked by Karen, who is amaranthed. I convince one or two voters at the table to keep me alive (I also have Urban Jungle in play), so far so good. Mike brings out Jaroslav and contests Dmitra's title. Mike bleeds into Robyn and gets her low enough on pool that she villeins all of the remaining blood off of Dmitra, so she yields the contest next round. I believe that pool gain was enough to bring out Tara.

On my left, Matt brought out Stanislava and has done some bleeding into Lex. Fortunately for Lex, he has about 2 Deflections in his opening hand, so Mike takes the bleeds. Mike summons up some pool gain, but is not a fan of Matt Daring the Dawn past his blockers. Hektor manages to punk Stanislava. I get confused and think that Stanislava has Abombwe to go with her Soul Gem, which she does not. I try to convince anyone who will listen, but especially Lex, just how deadly Stanislava is and how resilient Matt's deck is. He either doesn't believe me or thinks Hektor will vote for his diablerist to burn (he just has Cardano and Aisling in play). I think either Mike or Robyn cross-table rescue Stanislava. I for some reason don't have the rush I need to kill Stanislava, so I think I bled for one a few times.

After Stanislava comes out of torpor, she bleeds Lex for 8, maybe even bleeds him again that round. I rush her on my turn, but Matt plays Obedience. Lex dies. With Matt at +6 pool, things aren't looking that great for me. Robyn finds some Iron Glare/Public Trust and bleeds me to death. I believe Matt took the rest of the table from there.

Round 2:
 Me> Edward McGlynn (Pre for dom sleaze)> Robert Goudie (dom for bleed with Target: Vitals)> Lex> Tom? (Fat g1 Toreador)

I start the game with one transfer, but with Info Highway. Looks like a turn 2 Hektor, awesome! When it comes to my predator's turn, he plays Info Highway to contest mine. I have a change of plans and have to just put two more on Hektor, influencing Jesus again. Other minions pop up at the table.Tim brings out Masika, so I'm thinking that he is playing a wall. On my turn I bring out Hektor and he sharpens his fangs. Instead of tooling up or calling a vote, Masika bleeds me with Legal Manipulations. Hektor goes for the block, but Masika plays Alacrity! An Aire of Elation makes it a bleed for 7, not a good start!

At this point I start campaigning for Masika's early demise. Hektor rushes Masika and is foiled twice by S:CE. I do my best to convince Lex to wait on bleeding Tom too much so that I can keep at least one blocker up. Tom bleeds me again, this time a bleed for 4 with Alacrity. Anneke shows up to join the "bleed Hektor when his pants are down" party. Tom forget to untap Masika, so Hektor gets to rush him twice (I guess Anneke didn't want to block). Two more S:CE.

Dude, Jesus, don't get in that van!
I'm a little fuzzy on exactly how Tom played his 5th S:CE, I managed to block Tom's bleeds. Alacrity is a cruel mistress. On my turn, Hektor rushes Masika and lands an agg punch, then Amaranths with Cardano's blessing. Hektor rushes Anneke and dunks her, then Amaranths. Now I'm feeling like rushing Edward and Lex. Before I have a chance to share the carnage with Edward or my cross-table buddy, Tom ousts himself. I grumble about sportsmanship, thinking that getting myself out of the -11 pool hole Tom created for me was worth some reward. I rush and eat a prince of Edward's, no longer feeling compelled to ask Cardano's blessing, then I go after Cardano. Aisling jumps in the way and is eaten instead and I leave Jesus up to block.

Cardano sits tight, but not for long. Hektor rushes him and eats him, then I bring out some other weenie. Lex transfers to one pool. Edward and Robert are playing a cat-and-mouse game with bleeds and bounce, leading to a bleed landing on Lex.

In the endgame, Edward Hostile Takeovers Jesus, so I pay two pool to keep him before realizing I have Wash in my hand. I am at 4 pool. With only a couple of minions and not much blood left, Robert bleeds me for 4, Daring the Dawn to get his 2nd vp. Edward takes him in the end game for a 2-2-1 split.



The finals featured some of my opponents from earlier games:

Robert Goudie 1/5/114
David Tatu 1/4/102
Matt Wedge 1/4/78
Aaron Clark 1/3/72 Final 4VPs
Edward McGlynn 0/3.5/114 Final 1VP


Aaron's TWD is below. Here's what the reference to "No Bueno" is about: Anatole

Here is Aaron's game report.

Telepathic Counter FTW!

Deck Name: Asylum Inmates Say "No Bueno"
Created By: Aaron Clark
Description: Auspex wall deck using Sniper Rifles, with Blood Dolls & Asylum HG for pool/blood management and Pulses, Cornelius, and Ozmo for plus bleeds at stealth. Brandon Haas encountered an earlier version of this deck at a tournament and dubbed it "Anatole Says 'No Bueno'", thus the title.

Crypt: (12 cards, Capacity min: 2, max: 8, average: 5.4)
2x Anatole, Prophet of Gehenna 8 dom for AUS DEM OBF Malkavian:2
2x Cornelius Ottavio 8 pre qui AUS OBF Malkavian:2
1x Dancin' Dana 6 cel obf AUS Malkavian:1
1x Ozmo 6 dom obf AUS Malkavian:1
1x Victoria 5 cel obf AUS Malkavian:2
1x Aleph 4 dom AUS Malkavian:1
1x Roland Bishop 4 aus dom obf Malkavian:1
1x Dollface 3 aus obf Malkavian:1
1x Zöe 3 cel obf AUS Malkavian:2
1x Brazil 2 aus Malkavian:1

Library (86)
Master (17)
1x Antediluvian Awakening
3x Asylum Hunting Ground
8x Blood Doll
1x Direct Intervention
1x KRCG News Radio
1x Madness Network
1x Police Department
1x Sudden Reversal

Action (3)
3x Pulse of the Canaille

Action Modifier (12)
1x Conditioning
1x Elder Impersonation
3x Faceless Night
3x Lost in Crowds
1x Mask of a Thousand Faces
3x Spying Mission

Action Modifier/Combat (4)
4x Swallowed by the Night

Combat (8)
1x Aura Reading
2x Behind You!
2x Disguised Weapon
3x Read Intentions

Equipment (6)
1x IR Goggles
1x Ivory Bow
4x Sniper Rifle

Reaction (35)
3x Eagle's Sight
3x Enhanced Senses
3x Forced Awakening
2x Melange
2x My Enemy's Enemy
3x Precognition
2x Spirit's Touch
3x Telepathic Counter
5x Telepathic Misdirection
1x Tourette's Voice
8x Wake with Evening's Freshness

Ally (1)
1x Mr. Winthrop

Tuesday, February 19, 2013

Los Angeles Aftermath

I got back last night after about 20 hours of VTES at the Orc Con in LA. It was a long drive, but highway 101 was a nice drive. On the way back I thought about how things went and the competition in general. The four tournaments featured the strongest players of the LA play group playing some strong decks, although maybe not what you would call "tier one." I'm not sure there is such a thing after the printing of Villein. I was not as successful as I had hoped I would be, but I played fairly well overall and made one of the finals. Once again time-outs were an issue at 5-player tables. I took notes of what took place and remember a lot of the details, which will be forthcoming. I will definitely go again.

Thursday, February 7, 2013

Countdown to Los Angeles

It looks like I won't get another chance to play VTES before the tournaments in LA, so it is time to make some final decisions on the decks I will play. There will be four tournaments over two days and I want to win, so I'll need some strong and maybe unexpected decks if I want to take home a tournament win or two. I can expect to face somewhat more combat and more aggressive bleeding than in the bay area (there is an "archons be damned" attitude in LA), so having some counter to that would be good.

My only tournament winning deck (standard constructed, 10+ players) featured stealth, strike: combat ends, and bounce. Those are all very strong plays and something I will need a good reason to deviate from if I do. I have some old decks I could resurrect, maybe to see if they work any better today. I'm pretty sure I have two decks decided, but the others are up in the air. Do I want to do all sleaze? 50%? 75%?  Do I play challenging decks? I usually have the most fun when I can do some unexpected and strong play that leads to a game win, but how do you really plan for that? I think that most of the time it has less to do with the cards that you play than with the nuances you catch at the table and how you exploit them. It is easy to lie and screw over a trusting or new player, but hardly as rewarding as finding some unconventional play.

Speaking of clever, unconventional play, make sure to prevent that in your opponents with some Direct Intervention, Sudden Reversal, and/or Wash. Give them the chance to fully announce their play, give them some credit, then rob them of it. That's the VTES way ;)