Sunday, June 12, 2011

Legends 6/12

Game one:
Me(!Brujah B&B)> Gerentt(Cock Robin Enkil Cog)> Ian(Unacceptably Pander)

Ian, Gerentt and I played a three player game while we waited for someone else to show up. I spent a lot of this game rescuing and hunting because Cock Robin Pwns at combat. Gate after gate was thrown by the justicar, plus a punch for five. Just when I was set up to do a ton of pool damage to Gerentt, Ian bled for 5-6 and ousted me. Ian then died to Cock Robin and co. Cock Robin got an Enkil Cog early in the game and used it and his animalism special to untap and bleed for three. Robin's only companion was Amelia, Blood Red Tears, who really didn't do much. I think that after showing that I had a lot of bleed, he played it conservatively.

Ian brought out Carolin Bishops, then Raphael Catarari. Raphael was found out to be only mildly ugly, so the !Nos kicked him out of their clan and into the Panders' loving arms. There was a lot of Pander love going around with Convergence and Joseph Pander. There were a lot of skill cards played and a changeling skin mask was magiced for. What was the ultimate purpose? Only Ian can tell....

Game two:
Me(OBT DOM bleed "pool is for sissies")> Ian(Goratrix/Etrius shotgun some blood)> Richard(Big Tzimisce wall)> Gerentt(The dreaded Salubri)

Two of the two Kiasyd were in my starting crypt, so I ignored the black hand part of the deck and went with it. Isanwayen took many a trip to torpor in this game and was consistently blocked when hunting. This meant that instead of bleeding Ian, I was focused on blood management and tapping out vs Gerentt to avoid Spirit Marionette. Even so, he got his SM + Heidelberg trick off 2-3 times against me. Nocturns eventually showed up to help defend, but at the cost if Isanwayen going down again.

Etrius and Goratrix spent a lot of time sitting around waiting for me to bleed, which I didn't really do. I discarded at least four bleed cards before I bled once. In the meantime, I was setting up for The Rising. On turn one I played Fortschritt Library to dig for The Rising, just so it wouldn't spend time sitting at the bottom of my deck. It took forever to get the other events in play and only got to play the card after Ian had already died.

The Tzimisce eventually beat down the Salubri and Etrius and I advised Richard to diablarize when he had vote lock, but I don't think that Richard knew how silly Salubri can be about not dying. I waited and then eventually recklessly bled Ian for four, then bled for a lot more the next turn. My guys had almost no blood and DOM OBT is not cheap. Gerentt wasn't really capable of doing pool damage ever, but even less so after Mattew was safely eaten. I said a couple times that Richard had the intercept/combat to kill us both, so we eventually conceded.

Game three:
Me(Tzim above)> Gerentt(weenie Malks bleed/block)> Richard(aus CEL +1 str)> Ian(Ishtarri bloat/block/bruise)

Gerentt had a really strong start by bleeding for the edge, holding it a couple turns, then bleeding Richard a lot with dementation. I took notice and Ian eventually did, too, so we all did what we could to constrain Gerentt's deck. I put a War Party on General Perfidio Dios and we took turns beating on him until he was eaten. Persia picked up an Ivory bow, which we all diligently avoided. A couple more malks were beaten and eaten, then I played Victim of Habit to burn Gerentt's Kindred Spirits from his ash heap to cause pool damage. It turns out that I should have chosen Life in the City since both Gerentt and Richard had a bunch of it.

Richard's game consisted mostly of digging for enough intercept to block Gerentt and staying untapped. When he did block Gerentt, the malks took a beating of +1 strength, sometimes with X additional strikes. Miller helped out by paying less for celerity cards.

Persia went down and Richard and I argued over who should eat her and get the bow, then Ian rescued her. I suddened a Life in the City that would have spared her hunting, then blew up the bow with some dogs when she did. I eventually had out Lambach, Stravinsky, Terrence and Corine Marcon. There was so much intercept/combat at the table that it was one long game of attrition. I got out Powerbase: Barranquilla and defended it well, which saved me from steady pool damage from a famous malk.

Ian had a bunch of Kerries and both permanent and transient damage prevention, plus one dude got an Elephant Guardian. The combination of these things was enough to grind a bunch of blood out of my minions. I did manage to torpor one of Ian's bloaty vamps, burning his Guardian Angel. Richard diablarized her with my blessing (after I tried and failed), taking a Kerrie and a WWS. We fought to a draw at store closing. It isn't clear who would have won the end game other than it not being Gerentt due to a lack of pool and minions. I had an empty Lambach and three minions with about one blood each, but I had a Giant's Blood and no one had a sudden, so I think I could have held out pretty well.

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